Okay, I am looking to make a Dragon Slayer quest for this server, As i have seen some people do so in the scripts part.
I still need.
A Quest name - Attack Of The Dragons
A Quest Npc (Guildmaster so far)
A Method to get.username
A City for the quest to be located (Canifis?)
Make quest 85 slayer to start
What my aim is?
I want a city to be under attack by a dragon, So the dragon is walking around the city, Attempt a start on dragon attacking guards at this city, NPC vs NPC. A Reward so far is 10M and a Abbysal whip.
The dragon is King Black Dragon and 3 little helpers (Black Dragon).
This is the code so far.
/*Created By Ryan, Use For Pkxile.*/def dilogue_8010(player) player.playerMessage("Hello, Do i know you?") player.nextChat = 8011 def dilogue_8011(player) player.npcMessage("Hello, +username+. I am The GuildMaster",198,"Guildmaster") player.nextChat = 8012def dilogue_8012(player) player.playerMessage("Hello GuildMaster, How has your day been?") player.nextChat = 8013def dilogue_8013(player) player.npcMessage("Terrible! I need your help, So how do you feel of doing a quest for me?",198,"Guildmaster") player.nextChat = 8014def dilogue_8016(player) player.playerMessage("What kind of quest? And is their a reward?") player.nextChat = 8015def dilogue_8017(player) player.npcMessage("Yes there is a reward, My village is currently under attack by a Dragons!",198,"Guildmaster") player.nextChat = 8016def dilogue_8018(player) player.playerMessage("So, You want me to rescue your village and slay the Dragons?") player.nextChat = 8017def dilogue_8019(player) player.npcMessage("That is completely correct, Will do that young sir?",198,"Guildmaster") player.nextChat = 8020def dilogue_8019(player player.playerMessage("Sure i will get on it right away, But what is the reward?") player.nextChat =8020 def dilogue_8021(player player.npcMessage("The reward is a Abbysal whip and 10M GP.",198,"Guildmaster") player.nextChat =8022 def dilogue_8022(okayer player.PlayerMessage("Okay then I accept.") player.nextChat =8023 def dilogue_8023(player) player.npcMessage("Come back when you finish slaying the Dragons.",198,"Guildmaster") player.nextChat =8024def npckill_50(killer):if killer.dragonKills <1: killer.dragonKills += 1 else: player.sendMessage("You've Slayed the Mother Dragon, Now Slay her babys.") def npckill_3376(killer): if killer.blackdragonKills <3 killer.blackdragonKills +=1 else: player.sendMessage("Yay! The City is safe, Now return to Guildmaster.") def dialogue_8024(player) player.npcMessage("Thank you so much +username+, here is your reward.",198,"Guildmaster")def reward(player): if player.getFunction().checkSpace(2): player.addItem(4151 1) player.addItem(995 10000000) else: player.sendMessage("Congratulations you have rescued the city of Canifis.")